

Nothing like a round of buckshot to teach people that you like your space. People are easier to persuade, vendor prices are better, and medicine is more effective, but your overall damage is reduced by 20%. You spent your youth learning ways to help people, not hurt them. You gain +1 to your Agility score, but your limbs are 25% more easy to cripple. Ranged weapons are 25% more accurate in V.A.T.S., but cost 25% more Action Points to fire.īeing the shortest kid in class may not have done much for your self-esteem, but it sure does make you a smaller target. Haste makes waste - and eats up ammo fast. You gain experience at twice the normal rate, but take double damage from all weapons and recover less health from all healing sources. Live hard and fast, that's always been your plan. When not wearing any eyewear, you suffer a penalty of -2 to your Perception. While wearing any type of eyewear, you gain a +1 bonus to your Perception. Here's a few examples of the traits introduced by the mod: But, as it is common with Bethesda games, the modding community provides, today in the form of Cirosan's Traits and More Perks mod.

Sadly Fallout 4 doesn't even have traits and the perks it does have are all straight forward and rather uninteresting. Its flavorful, powerful and balanced as you can't wear head armor anymore. My favorite example of this is the four eyes trait that permanently reduces your perception but gives you a bonus if you wear glasses. Back in Fallout 3 and New Vegas there were plenty of unique and cool perks to chose from, some of which would augment your character in major ways while giving you a drawback to compensate.
